> For the complete documentation index, see [llms.txt](https://doc.capybobo.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doc.capybobo.io/4-first-path-validation.md).

# 4 First Path Validation

The Capybobo game is the first scenario where the protocol is put into practice.&#x20;

We chose to validate the complete path of "extended lifecycle → deepened character relationships → IP accumulation" on our own game first.

***

#### 4.1 Real Users and Sustained Revenue

The game is live and continuously operating. Key metrics:

* Over <kbd>2.33 million</kbd> registered users
* Over <kbd>36,000</kbd> paying users, <kbd>\~1.6%</kbd> conversion rate
* Daily active users (DAU) of approximately <kbd>23,000</kbd>
* Cumulative revenue exceeding <kbd>$3.59 million</kbd>

These numbers mean: users are willing to pay consistently for characters and gameplay, the project is self-sustaining, and every protocol capability has a real business scenario to plug into.

***

#### 4.2 Future Development Path

Building on the existing operational foundation, the game will integrate protocol capabilities in phases:

* **AI Soul Engine** — Giving characters memory. Inject independent memory and personality evolution into Capybobo characters, enabling each player to build a one-of-a-kind relationship with their character.
* **On-chain Assets & Transparent Distribution** — Making the economy sustainable. Bring game assets on-chain, pair user deposits with assets to form LP; distribute revenue transparently via smart contracts to build long-term trust.
* **Physical Extension** — Taking characters beyond the screen. Extend characters into AI-chip-embedded designer toys and wearable devices — from being remembered in the game to being carried outside of it.

<br>


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