1.1 Industry Status
Traditional games follow a predictable death spiral:
Launch
Acquire users
Revenue decline
Shutdown
Repeat
Average mobile game D1 retention is only about 25–27%, dropping to 8% by D7 and below 3% by D30 (GameAnalytics, 2024).
83% of mobile games cease operations within three years (SuperScale).
93% of Web3 games are effectively dead, with an average active lifespan of just 4 months (ChainPlay, 2024).
The root cause is the distribution structure. Apple and Google take a 30% platform cut, and user acquisition costs have risen over 50% in the past decade. After platform fees, UA spending, and operational costs stack up, roughly 80% of revenue flows to channels and platforms — developers typically keep less than 20% in net margin. Meanwhile, nobody protects the time and money players invest in a game.
The result: developers lack the resources for long-term operation, player assets have no protection, and games don't last long enough — characters never get the chance to take root in players' hearts before the servers shut down.
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